0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6349033c8ab534001f1fefcf"
 1 string _title = ""
 1 string _text = "Some thugs ambushed us on the road as we were getting back to the clubhouse. There are many of them, and they've already started shooting.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell my gang to cover me while I escape"
     1 string _text = "I didn't want to get shot there, so I told my guys to cover me while I escape. They focused all their attention on me, and a few got shot. I managed to escape though."
     1 string _ageLog = "Some thugs ambushed us on the road as we were getting back to the clubhouse. There were many of them, and they started shooting. I didn't want to get shot there, so I told my guys to cover me while I escape. They focused all their attention on me, and a few got shot. I managed to escape though. My safety is the most important thing!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 22
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Try to escape together"
     1 string _text = "I told my guys that there was no way for us to outshoot them, so we simply kept riding, and almost all of us managed to escape untouched. They praised my quick thinking."
     1 string _ageLog = "Some thugs ambushed us on the road as we were getting back to the clubhouse. There were many of them, and they started shooting. I told my guys that there was no way for us to outshoot them, so we simply kept riding, and almost all of us managed to escape untouched. They praised my quick thinking. Who the hell were those guys?"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 21
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Shoot till the end"
     1 string _text = "I told my guys that we can easily outshoot those amateurs, and that gave everyone hope. As it turned out, my words weren't far from the truth: those thugs were really bad. We killed them all with no casualties."
     1 string _ageLog = "Some thugs ambushed us on the road as we were getting back to the clubhouse. There were many of them, and they started shooting. I told my guys that we can easily outshoot those amateurs, and that gave everyone hope. As it turned out, my words weren't far from the truth: those thugs were really bad. We killed them all with no casualties. Always fight till the end!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 21
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
 0 int _designType = 1
