0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "63510f818ab534001f1ff14d"
 1 string _title = ""
 1 string _text = "After a few shots of alcohol, I can't stop reassessing my life. Depressive and dark thoughts are starting to haunt me.\nHow should I distract myself?"
 0 StoryAnswer _answers
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     1 string _buttonTitle = "Talk to the lonely girl sitting near the bar"
     1 string _text = "This beautiful woman looked lonely sitting there alone without a company. I headed over there and a heartfelt discussion about life unraveled. As I gulped down the shots, she started flirting with me more and more, and I couldn't help but feel good about this attention to me."
     1 string _ageLog = "I went to a bar in hopes to have a good time, but all the shots made me sad. There, I noticed a lonely woman sitting at the bar counter. I decided to join her and have a pleasant chat. Surprisingly, we had a lot to talk about. Somehow, the nice little chat turned into a very flirty conversation, but I found strength to stop it. However, this woman definitely made me feel much better about mysef."
     0 StoryResult _result
      0 PersonChanges _characterChanges
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       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Gulp down vodka"
     1 string _text = "Vodka always seemed like the right decision: it made me lose control and forget everything. I ended up spending a lot of money there and falling asleep at the bar. It was pretty embarrassing having the bartender wake me up as everyone had left. This story made me feel even worse in the morning."
     1 string _ageLog = "I went to a bar in hopes to have a good time, but all the shots made me sad. I couldn't stop myself from launching at the vodka shots. I gulped down shot after shot and eventually lost count of how much I'd drank. As a result, I passed out right on the bar counter and woke up from the bartender shaking me in order to wake me up. That was an all-time low! What an embarrassment!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = -10
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           0 int _parameterType = 3
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           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Vent to the bartender: it looks like he'll hear me out"
     1 string _text = "It was kind of sad as the bartender was basically forced to listen to me. He was hesitant at first, but then got around to the conversation. Hearing about his life actually made me feel much better about my own. The bartended couldn't stop whining, and I left the bar eventually as it was unbearable."
     1 string _ageLog = "I went to a bar in hopes to have a good time, but all the shots made me sad. I noticed the bartended and he became the target for my bitching. At first, finding out about the bartender's horrible life me feel better about mine. But after some time, it became unbearable for me to hear him go on and on about his own troubles. Eventually, I just left the bar and went back home."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
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           0 float _valueDelta = -2
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           0 int _parameterType = 3
           0 float _valueDelta = 10
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           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 4
 0 int _designType = 2
