0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "635a323b8ab534001f1ff33b"
 1 string _title = ""
 1 string _text = "After taking some heavy drugs, I feel like I'm gonna die.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Call an ambulance"
     1 string _text = "I didn't want to risk it and decided to call an ambulance. While they were taking their time, their services were no longer needed. I already got better. Apparently, it was some kind of drug-induced panic attack."
     1 string _ageLog = "After taking some heavy drugs, I felt like I was gonna die. I was fine though. I didn't want to risk it and decided to call an ambulance. While they were taking their time, their services were no longer needed. I already got better. Apparently, it was some kind of drug-induced panic attack. I was sure I was gonna die!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Try to calm down"
     1 string _text = "There was no way the dose I'd taken could be lethal, so I tried to calm down. I tried to take some heavy breaths and count, but it wasn't working. My hands were trembling, and I was sweating like crazy. It passed rather quickly though."
     1 string _ageLog = "After taking some heavy drugs, I felt like I was gonna die. There was no way the dose I'd taken could be lethal, so I tried to calm down. I tried to take some heavy breaths and count, but it wasn't working. My hands were trembling, and I was sweating like crazy. It passed rather quickly though. I think the breathing helped after all."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Take some more drugs"
     1 string _text = "I decided to fight fire with fire and took some more drugs. I don't remember what happened next but I woke up in a hospital bed. They told me I was found unconscious, but it wasn't serious."
     1 string _ageLog = "After taking some heavy drugs, I felt like I was gonna die. I decided to fight fire with fire and took some more drugs. I don't remember what happened next but I woke up in a hospital bed. They told me I was found unconscious, but it wasn't serious. I should probably be more careful in the future."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
 0 int _designType = 2
