0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "636aa2128ab534001f1ff6c5"
 1 string _title = ""
 1 string _text = "It doesn't seem that %FirstName:Npc:1% is enjoying what's happening at the club. It's as if %Pron:1:1%'d like to be somewhere else. I was so hyped up for the night out.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Drag %Pron:1:2% out somewhere quiet to talk about it"
     1 string _text = ""It's just that I prefer quiet places. It's so loud in there, and we can't even talk," %FirstName:Npc:1% admitted as though %Pron:1:1% was forcing %Pron:1:5% to. Of course, this upset me, but I thought it was best for both of us to enjoy the night and we left the party."
     1 string _ageLog = "%FirstName:Npc:1% and I had come to the club, but it seemed to me that %Pron:1:1% wasn't enjoying it as much as I was. I asked %Pron:1:2% what was wrong and %Pron:1:1% apologetically told me %Pron:1:1% would rather be somewhere quiet. Although this upset me, I decided to do something both of us would equally enjoy and we left the party."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Encourage %Pron:1:2% to drink up! We're at the club, for God's sake"
     1 string _text = ""Well, let's give that a try," %Pron:1:1% said, although %Pron:1:1% obviously wasn't a fan of the idea. But then %FirstName:Npc:1% got drunk and turned into a completely different person, guaranteeing us a fun night. %Pron:1:1% was basically the life of the party."
     1 string _ageLog = "%FirstName:Npc:1% and I had come to the club, but it seemed to me that %Pron:1:1% wasn't enjoying it as much as I was. I decided to encourage %Pron:1:2% to drink some alcohol to lighten up. Surprisingly, this worked like a charm: %Pron:1:1% turned into the life of the party and we had a crazy night. I never knew %Pron:1:1% was so fun to go to parties with!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 1
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Offer to go somewhere else if that works for %Pron:1:2%"
     1 string _text = ""Yep. Sure. I didn't want to go to this stupid party anyway," %FirstName:Npc:1% said. That actually kind of hurt me: I really enjoyed going to these "stupid" parties. After we left, there was a strange tension between us, it's as if we had nothing to talk about. "
     1 string _ageLog = "%FirstName:Npc:1% and I had come to the club, but it seemed to me that %Pron:1:1% wasn't enjoying it as much as I was. I offered to go somewhere else. "Yep. Sure. I didn't want to go to this stupid party anyway," %FirstName:Npc:1% said. %Pron:1:3% words kind of ruined my mood as I enjoyed going to parties. Then, this silence set between us as though there was nothing to talk about."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
 0 int _designType = 2
