0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "638360d98ab534001f1ffa55"
 1 string _title = ""
 1 string _text = "%FirstName:Npc:1% really wants to talk to my %Class:2% privately at today's dinner. %Pron:1:1% asks me whether this is a good idea.\nWhat do I tell %Pron:1:2%?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = ""Go ahead, but be careful and polite""
     1 string _text = "I knew my %Class:2% could be strict at times, so it would be best if %FirstName:Npc:1% showed %Pron:1:3% politeness. This worked out great: my %Class:2% even saw %Pron:2:5% in %FirstName:Npc:1%. "%Pron:1:1%'s so humble and well-mannered," %FirstName:Npc:1% gushed."
     1 string _ageLog = "%FirstName:Npc:1% wanted to talk to my %Class:2% privately during our dinner and asked for my opinion on this. "Go ahead, but be careful and polite," I said. I knew this would a deal-breaker for %FirstName:Npc:2%. This turned out to be a great piece of advice: my %Class:2% was amazed by how well-mannered and humble %FirstName:Npc:1% was. "
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = 10
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          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (2 items)
        0 int size = 2
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
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            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
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              0 int _parameterType = 0
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        [1]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = ""No! I need to be in complete control of the situation""
     1 string _text = "I was so afraid %FirstName:Npc:1% would worsen the situation by saying something stupid, so I reprimanded %Pron:1:2% from doing so. This made the dinner really awkward, but I guess this made my %Class:2% see something serious in %FirstName:Npc:1% and %Pron:2:1% changed %Pron:2:3% mind."
     1 string _ageLog = "%FirstName:Npc:1% wanted to talk to my %Class:2% privately during our dinner and asked for my opinion on this. "No! I need to be in complete control of the situation", I prohibited %FirstName:Npc:1% from doing so. This made the dinner a bit awkward, but at least %FirstName:Npc:1% behaved well. This made my %Class:2% found of %Pron:1:2% because %Pron:2:1% thought %Pron:1:1% was serious."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 3
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          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (2 items)
        0 int size = 2
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -5
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
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            [0]
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              0 int _parameterType = 0
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        [1]
         0 PersonChanges data
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          0 RegularParameterChange _regularParametersChanges
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            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
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      0 float _significance = -1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = ""Sure, but keep it light and easy""
     1 string _text = "This made me feel stressed during the entire evening as I was afraid %FirstName:Npc:1% would blurt out something stupid while talking to my %Class:2%. But, surprisingly, they had a fantastic private chat. "%FirstName:Npc:1% is just hilarious," my %Class:2% confessed after %Pron:1:1% left."
     1 string _ageLog = "%FirstName:Npc:1% wanted to talk to my %Class:2% privately during our dinner and asked for my opinion on this. "Sure, but keep it light and easy," I said, partly unsure of how great this advice would be. I was incredibly stressed throughout the entire dinner as I was afraid %Pron:1:1%'d say something stupid. "%FirstName:Npc:1% is just hilarious," my %Class:2% confessed after %Pron:1:1% left. Phew!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (2 items)
        0 int size = 2
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
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            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = 10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
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         0 PersonChanges data
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          0 RegularParameterChange _regularParametersChanges
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              0 int _parameterType = 4
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            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
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          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 0
 0 int _designType = 0
