0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "638d04c78ab534001f1ffa7e"
 1 string _title = ""
 1 string _text = "My %Class:1% and I set out on a hiking trip. %Pron:1:1% keeps worrying about me every minute of the way. "Be careful. You'll fall," %Pron:1:1% keeps on reminding me.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Put on my headphones and distract myself"
     1 string _text = "I was used to how things went down between %FirstName:Npc:1% and me, so I decided to put on my headphones discreetly. It took quite some time for %Pron:1:2% to notice this, and %Pron:1:1% got the message. We were silent the rest of the trip, but at least I was able to enjoy it."
     1 string _ageLog = "My %Class:1% and I went on a hiking trip, but %FirstName:Npc:1% kept on bearing over me with comments about how I should be careful. This pissed me off, so I put on my headphones to block out the noise. My %Class:1% noticed this, but chose to keep silent and let me have my way. We didn't speak at all, but it was a pleasant trip for me. I got to enjoy the beautiful views!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -5
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask %Pron:1:2% to stop pressuring me"
     1 string _text = "I knew that %FirstName:Npc:1% just cared a lot about me, but I intended this trip to be something relaxing for us. Just a chance to strengthen our bond. After I asked %Pron:1:2% to stop, %Pron:1:1% started ranting about how I never valued %Pron:1:2%. Oh no, this trip was going to be a rough one."
     1 string _ageLog = "My %Class:1% and I went on a hiking trip, but %FirstName:Npc:1% kept on bearing over me with comments about how I should be careful. I kindly asked my %Class:1% not to make such comments anymore and this sparked an argument between us. %Pron:1:1% started to rant about how I never valued %Pron:1:3% attention and support. We couldn't stop bickering throughout the trip after that."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 9
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Thank %Pron:1:2% for taking care of me"
     1 string _text = "Although this did annoy me very much, I knew deep down that I had to be thankful for having such a considerate parent. My %Class:1% went on to apologize for not being a good parent in the past. This moved me even more and we were finally able to talk things out."
     1 string _ageLog = "My %Class:1% and I went on a hiking trip, but %FirstName:Npc:1% kept on bearing over me with comments about how I should be careful. Although this irritated, I knew that %Pron:1:1% was acting in good faith. I thanked %Pron:1:2% for being a great parent to me and this sparked off a heartfelt conversation between us. We discussed my childhood and unsolved issues from the past."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 20
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
 0 int _designType = 3
