0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6391b64f8ab534001f1ffaad"
 1 string _title = ""
 1 string _text = "We've decided to go on a hiking trip with %FirstName:Npc:1%. We're an hour into it, and %Pron:1:1%'s already started to whine. "My legs hurt. It's so cold," %Pron:1:1% complains. \nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Hand %Pron:1:2% my coat silently"
     1 string _text = "I wanted to save my energy as we still had a long walk ahead of us. I sincerely hoped this would calm %FirstName:Npc:1% down, but instead %Pron:1:1% perceived it as support to continue whining. This trip turned into a real nightmare for me, and we kept on getting into fights over little things."
     1 string _ageLog = "%FirstName:Npc:1% and I had set out on a hiking trip. We had just started, but %Pron:1:1% had already pissed me off with %Pron:1:3% constant whining. %Pron:1:1% complained about the weather and I handed over my coat, hoping this would calm %Pron:1:2% down, but instead %Pron:1:3% behavior became even more unbearable. As a result, we fought throughout the entire trip and ruined it for each other."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 9
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Hit %Pron:1:2%! I'm so fed up with %Pron:1:3% behavior"
     1 string _text = "%Pron:1:1% was my %Class:1%, but I surely didn't have to tolerate %Pron:1:3% attitude. After I gave %Pron:1:2% a slight push, %Pron:1:1% kept %Pron:1:3% mouth shut for an hour or so and then сhanged %Pron:1:3% behavior completely. We got along perfectly well from that moment on."
     1 string _ageLog = "%FirstName:Npc:1% and I had set out on a hiking trip. We had just started, but %Pron:1:1% had already pissed me off with %Pron:1:3% constant whining. I gave up and shoved %Pron:1:2% for %Pron:1:2% to get the message. At first, %Pron:1:1% just kept silent, but then everything turned around greatly. %Pron:1:1% started behaving decently and we had a wonderful trip. I was glad we'd gone."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 9
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask %Pron:1:2% to keep it all to %Pron:1:5%"
     1 string _text = "%FirstName:Npc:1% got really offended upon hearing those words. We spent the rest of the trip in complete silence, but at least we didn't get into fights. I was able to enjoy the beautiful nature around and pretended to ignore %FirstName:Npc:1% like a real child."
     1 string _ageLog = "%FirstName:Npc:1% and I had set out on a hiking trip. We had just started, but %Pron:1:1% had already pissed me off with %Pron:1:3% constant whining. 'Could you just keep it to yourself', I asked in an irritated manner. Apparently, this had hurt %Pron:1:2% and %Pron:1:1% would talk to me throughout the entire trip. Well, at least, I got the chance to enjoy the beautiful nature."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
 0 int _designType = 3
