0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "639f82758ab534001f1ffb1e"
 1 string _title = ""
 1 string _text = "My %Class:1% and I came to watch a movie at the cinema. It's much scarier than we expected. I could feel %Pron:1:2% shake and twitch at every sound.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Offer to leave: %Pron:1:1% shouldn't have to sit through this"
     1 string _text = "%Pron:1:1% agreed to do this gladly. Unfortunately, I was too clumsy while standing up and I spilled my cold soda all over %FirstName:Npc:1%. %Pron:1:1% was stressed and lashed out at me in turn. This ruined my mood for the rest of the day. Why did %Pron:1:1% always have to be this way?"
     1 string _ageLog = "%FirstName:Npc:1% was having a tough time coping with how scary the movie we were watching at the cinema was. I offered to leave and my %Class:1% took my proposal. When I stood up, I tipped my cold soda and it spilled over %FirstName:Npc:1%'s jeans. At that point, %Pron:1:1% lost it and screamed at me. Even though I knew this was due to stress, it still hurt me. I was trying to be nice!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -5
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 9
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Reach for %Pron:1:3% hand"
     1 string _text = "I wanted %Pron:1:2% to know that I was around, hoping it would make %Pron:1:2% feel safe. After reaching out for %Pron:1:3% hand, %Pron:1:1% wouldn't let it go. It actually made me feel loved in turn. I know it's silly but I did still long for %Pron:1:3% tenderness."
     1 string _ageLog = "%FirstName:Npc:1% was having a tough time coping with how scary the movie we were watching at the cinema was. I reached for %Pron:1:3% hand to show my support and to calm %Pron:1:2% down. It was nice when %Pron:1:1% wouldn't let go of my hand during the whole movie. I guess my heart still longed for the attention of my %Class:1%!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 9
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Make a joke about %Pron:1:2% being a chicken"
     1 string _text = "%Pron:1:1% rolled %Pron:1:3% eyes at my joke, but seemed to calm down after that. Every time there was a scary scene, %Pron:1:1% pretended not to be frightened at all. I found this funny: %Pron:1:1% was a grown up trying to save face in front of %Pron:1:3% child."
     1 string _ageLog = "%FirstName:Npc:1% was having a tough time coping with how scary the movie we were watching at the cinema was. "You're such a chicken!" I said as a joke. My %Class:1% apparently took this too seriously and tried %Pron:1:3% best to look fearless for me. I found this incredibly funny: %Pron:1:1% was putting on a really brave act for me, although I could see how terrified %Pron:1:1% was."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 9
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
 0 int _designType = 3
