0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "63a0d4a28ab534001f1ffb2a"
 1 string _title = ""
 1 string _text = ""I've changed my mind. Theatres are for losers. Let's go to the club instead," %FirstName:Npc:1% whines during the intermission. The show we're watching is quite absorbing for me.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Criticise %FirstName:Npc:1% for being so superficial"
     1 string _text = "I just wanted %Pron:1:2% to be interested in more profound things and thought a joke about it wouldn't hurt. "Why are you friends with me then if I'm so superficial?" %Pron:1:1% said in a snide way. After that, %Pron:1:1% just stormed out of the theater. I had no idea what to do."
     1 string _ageLog = "During the intermission at the theatre, %FirstName:Npc:1% expressed %Pron:1:3% wish to leave the show for a party. "C'mon, you're being so superficial," I said. I didn't mean to sound harsh or to offend %Pron:1:2%, I just wanted to get %Pron:1:2% thinking. "Why are you friends with me then if I'm so superficial?" %Pron:1:1% replied and left me alone at the theater. This sucked!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 9
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Let's go to the club. %FirstName:Npc:1% will be happy"
     1 string _text = "I thought that staying at the theater wouldn't do either of us good: %Pron:1:1%'d be bored and I would feel bad because of it. In the club, we got drunk, but I started feeling guilty for exchanging the theater for some dumb party. I need to spend more time on educating myself."
     1 string _ageLog = "During the intermission at the theatre, %FirstName:Npc:1% expressed %Pron:1:3% wish to leave the show for a party. I decided to fulfil %Pron:1:3% wishes as it would be best for %Pron:1:2%. But once I got drunk, I came to regret this decision. I felt as though I had suppressed my own wishes for the dumb pastime %FirstName:Npc:1% had wanted. I should've thought twice."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (5 items)
         0 int size = 5
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 2
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [4]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Convince %Pron:1:2% to stay"
     1 string _text = "I tried to mention a few solid arguments to why we should stay and was able to convince %Pron:1:2% to give the show another chance. By the end of the show, %FirstName:Npc:1% changed %Pron:1:3% mind completely and couldn't contain %Pron:1:3% positive impressions of the show."
     1 string _ageLog = "During the intermission at the theatre, %FirstName:Npc:1% expressed %Pron:1:3% wish to leave the show for a party. I was able to think up a few solid arguments for why we should both stay and %FirstName:Npc:1% agreed to give the second act a chance. Surprisingly, %Pron:1:1% came to adore the performance and said %Pron:1:1%'d love to come to the theater again. Yay!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
 0 int _designType = 4
