0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "645418808ab534001f1ffefd"
 1 string _title = ""
 1 string _text = "%Name:4% and I are going to have a walk, but it seems to be chilly outside.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Dress the dog up"
     1 string _text = "Fortunately, I’d stashed an incredibly cute jumpsuit. Unfortunately, it took me half an hour to dress %Name:4% up, but the game was absolutely worth the candle! We had a time of our lives that day."
     1 string _ageLog = "%Name:4% and I were going to have a walk, but it seemed to be chilly outside. Fortunately, I’d stashed an incredibly cute jumpsuit. Unfortunately, it took me half an hour to dress %Name:4% up, but the game was absolutely worth the candle! We had a time of our lives that day."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 42
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 5
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Put the dog into %G:4:his:her% carrying bag"
     1 string _text = "Determined to go for a walk, I put %Name:4% into the carrying bag and rushed outside. Unfortunately, I forgot to zip it, and the poor thing fell out of the bag, breaking %G:4:his:her% tiny paw. I’d never forgive myself for such idiocy."
     1 string _ageLog = "%Name:4% and I were going to have a walk, but it seemed to be chilly outside. Determined to go for a walk, I put %Name:4% into the carrying bag and rushed outside. Unfortunately, I forgot to zip it, and the poor thing fell out of the bag, breaking %G:4:his:her% tiny paw. I’d never forgive myself for such idiocy."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 36
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Let the dog temper"
     1 string _text = "Animals used to live in the wild and had no need for extra warmth. So, not giving it a second thought, I leashed %Name:4% and dragged %G:4:him:her% outside. Unfortunately, my dog froze and barely made it out alive."
     1 string _ageLog = "%Name:4% and I were going to have a walk, but it seemed to be chilly outside. Animals used to live in the wild and had no need for extra warmth. So, not giving it a second thought, I leashed %Name:4% and dragged %G:4:him:her% outside. Unfortunately, my dog froze and barely made it out alive."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 37
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -10
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -6
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Stay home"
     1 string _text = "I saw no need to go outside in such weather. So, we made ourselves comfortable on the couch in front of the TV for the rest of the day. That made us feel more united, happy and relaxed."
     1 string _ageLog = "%Name:4% and I were going to have a walk, but it seemed to be chilly outside. I saw no need to go outside in such weather. So, we made ourselves comfortable on the couch in front of the TV for the rest of the day. That made us feel more united, happy and relaxed."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 42
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 5
 0 int _designType = 5
