0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6456a4608ab534001f1fff10"
 1 string _title = ""
 1 string _text = "A small boy we’ve met in the park asks me for permission to pet %Name:4%.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Let the boy pet my dog"
     1 string _text = "I liked the idea of that cute fellow playing with %Name:4% a little. But, unfortunately, when the boy reached out his chubby hand to pet my dog, %Name:4% got scared and barked. The boy started crying and his mom scolded me like a child."
     1 string _ageLog = "A small boy we'd met in the park asked me for permission to pet %Name:4%. I liked the idea of that cute fellow playing with %Name:4% a little. But, unfortunately, when the boy reached out his chubby hand to pet my dog, %Name:4% got scared and barked. The boy started crying and his mom scolded me like a child."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 41
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Forbid the boy to touch my dog"
     1 string _text = "Not that I was jealous (ok, maybe a little bit jealous, to be honest), but %Name:4%, being a wild card, could react unpredictably. So, I just refused to let the boy touch my dog and kept on walking, leaving the confused child behind."
     1 string _ageLog = "A small boy we'd met in the park asked me for permission to pet %Name:4%. Not that I was jealous (ok, maybe a little bit jealous, to be honest), but %Name:4%, being a wild card, could react unpredictably. So, I just refused to let the boy touch my dog and kept on walking, leaving the confused child behind."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 44
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Control the process"
     1 string _text = "To let it happen safely for the boy and, first of all, for %Name:4%, I picked %G:4:him:her% up and kneeled. The boy, awed and softened, caressed my dog’s back and scruff and made a lot of compliments. That walk became a wonderful moment to remember!"
     1 string _ageLog = "A small boy we'd met in the park asked me for permission to pet %Name:4%. To let it happen safely for the boy and, first of all, for %Name:4%, I picked %G:4:him:her% up and kneeled. The boy, awed and softened, caressed my dog’s back and scruff and made a lot of compliments. That walk became a wonderful moment to remember!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 42
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 7
 0 int _designType = 3
