0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "645759518ab534001f1fff11"
 1 string _title = ""
 1 string _text = "The sun is shining bright, %Name:4% and I are having a walk in the park, enjoying ourselves. Out of a sudden, there is a huge doberman running circles around us.\nHow should I react?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Shoo the unleashed dog"
     1 string _text = "I didn’t like other dogs anywhere near %Name:4%, so I did my best to shoo the unleashed doberman. The dog looked hurt and sad, his only aim to play a little with my small furry bun. Well, the feelings of other dogs were not my problem."
     1 string _ageLog = "The sun was shining bright, %Name:4% and I were having a walk in the park, enjoying ourselves. Out of a sudden, there was a huge doberman running circles around us. I didn’t like other dogs anywhere near %Name:4%, so I did my best to shoo the unleashed doberman. The dog looked hurt and sad, his only aim to play a little with my small furry bun. Well, the feelings of other dogs were not my problem."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 41
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
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          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Pick %Name:4% up"
     1 string _text = "I had no idea of what to expect from such a big dog with no owner in sight. My first reaction was to protect %Name:4%, so I picked my sweet bun up and quickened my pace. My over-anxiety ruined all the fun-time we had."
     1 string _ageLog = "The sun was shining bright, %Name:4% and I were having a walk in the park, enjoying ourselves. Out of a sudden, there was a huge doberman running circles around us. I had no idea of what to expect from such a big dog with no owner in sight. My first reaction was to protect %Name:4%, so I picked my sweet bun up and quickened my pace. My over-anxiety ruined all the fun-time we had."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 43
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -4
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Let the dogs interact"
     1 string _text = "I felt no threat coming from the dog, so I let %Name:4% interact. They looked so happy, playing hopscotch. I knew all those precautions about “fighting breeds” were just generalizations. "
     1 string _ageLog = "The sun was shining bright, %Name:4% and I were having a walk in the park, enjoying ourselves. Out of a sudden, there was a huge doberman running circles around us. I felt no threat coming from the dog, so I let %Name:4% interact. They looked so happy, playing hopscotch. I knew all those precautions about “fighting breeds” were just generalizations."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 42
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Panic"
     1 string _text = "The blood froze in my veins as that gigantic carnivore ambushed us. Panicking, I screamed for help and several men standing nearby ran up to us immediately. The doberman turned out to be quite playful and had no intention to eat us alive. Nevertheless, the day was ruined."
     1 string _ageLog = "The sun was shining bright, %Name:4% and I were having a walk in the park, enjoying ourselves. Out of a sudden, there was a huge doberman running circles around us. Panicking, I screamed for help and several men standing nearby ran up to us immediately. The doberman turned out to be quite playful and had no intention to eat us alive. Nevertheless, the day was ruined."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 41
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
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           0 int _parameterType = 3
           0 float _valueDelta = -20
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 20
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         0 int size = 0
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = -5
 0 int _designType = 3
