0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6457f7bd8ab534001f1fff1e"
 1 string _title = ""
 1 string _text = "I barely cross the threshold, as %Name:4% jumps at me with hell of a force, and I find myself falling like a sack of potatoes.\nHow should I react?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Scold the dog"
     1 string _text = "I was not a fan of such a display of affection. So my first reaction was to scold the dog. %Name:4% looked hurt, but didn’t bark in argument. I told %G:4:him:her% off in hopes that wouldn’t happen again."
     1 string _ageLog = "I barely crossed the threshold, as %Name:4% jumped at me with hell of a force, and I found myself falling like a sack of potatoes. I was not a fan of such a display of affection. So my first reaction was to scold the dog. %Name:4% looked hurt, but didn’t bark in argument. I told %G:4:him:her% off in hopes that wouldn’t happen again."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 44
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Pet the dog"
     1 string _text = "Well, I needed to teach my dog some etiquette, and it never was too late, but I just couldn’t resist the urge to hug %Name:4%, comb %G:4:his:her% velvet fur with my fingers and forget about the difficulties of reality. I was grateful to have %G:4:him:her% in my life."
     1 string _ageLog = "I barely crossed the threshold, as %Name:4% jumped at me with hell of a force, and I found myself falling like a sack of potatoes. Well, I needed to teach my dog some etiquette, and it never was too late, but I just couldn’t resist the urge to hug %Name:4%, comb %G:4:his:her% velvet fur with my fingers and forget about the difficulties of reality. I was grateful to have %G:4:him:her% in my life."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 42
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Punish the dog"
     1 string _text = "Rubbing a sore elbow I hit while falling, I slapped the dog across the back, not giving it a second thought. That dog must have learn some etiquette, or I’d find some more strict ways to teach. Howling plaintively, %Name:4% crawled into the farest corner of the room."
     1 string _ageLog = "I barely crossed the threshold, as %Name:4% jumped at me with hell of a force, and I found myself falling like a sack of potatoes. Rubbing a sore elbow I hit while falling, I slapped the dog across the back, not giving it a second thought. That dog must have learn some etiquette, or I’d find some more strict ways to teach. Howling plaintively, %Name:4% crawled into the farest corner of the room."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 41
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -4
 0 int _designType = 3
