0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6460de188ab534001f1fff85"
 1 string _title = ""
 1 string _text = "Running back and forth, %Name:4% knocks the potted plant, shattering the pot and spilling the soil all over the room.\nHow should I react?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Get mad"
     1 string _text = "I couldn't stay calm in such situations, because that dog was causing me real headaches. I scolded %Name:4% hard and had to clean the mess %G:4:he:she%'d made."
     1 string _ageLog = "Running back and forth, %Name:4% knocked the potted plant, shattering the pot and spilling the soil all over the room. I couldn't stay calm in such situations, because that dog was causing me real headaches. I scolded %Name:4% hard and had to clean the mess %G:4:he:she%'d made."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 44
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Hit the dog"
     1 string _text = "I couldn’t control myself and hit the dog hard. %Name:4% howled and hid in the farest corner of the room, scared to death. That monster of a dog must learn %G:4:his:her% lesson right."
     1 string _ageLog = "Running back and forth, %Name:4% knocked the potted plant, shattering the pot and spilling the soil all over the room. I couldn’t control myself and hit the dog hard. %Name:4% howled and hid in the farest corner of the room, scared to death. That monster of a dog must learn %G:4:his:her% lesson right."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 41
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -5
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Clean the mess up"
     1 string _text = "I had no desire to scold or punish my dog. I loved %Name:4% too much to hurt %G:4:him:her% in any way possible. So, I cleaned the mess %G:4:he:she%'d made and then hugged tightly. And, you’d be surprised, %Name:4% looked utterly guilty."
     1 string _ageLog = "Running back and forth, %Name:4% knocked the potted plant, shattering the pot and spilling the soil all over the room. I had no desire to scold or punish my dog. I loved %Name:4% too much to hurt %G:4:him:her% in any way possible. So, I cleaned the mess %G:4:he:she%'d made and then hugged tightly. And, you’d be surprised, %Name:4% looked utterly guilty."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 44
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 6
 0 int _designType = 3
